![]() ![]() Swap out the 8 TR4's with TR5's if thats even possible to bare 10 TR5 engines. I personally, would swap out 3 of the 3 bays, replace the forward bays with cargo space and the last bay with possibilty either a cargo space or some scanning suite. What I mean is, your flying it because you 'WANT' to - or 'NEED' to, you want to enjoy it, to feel its design, its flaws~ So without further adue! Doesn't mean you 'WANT' to fly that, correct? this isn't a thread about 'oh its much more practicl to fly a BMM or Freelancer over a Retaliator! - of course it is if your interested in just cargo space alone! (Considering you can literally fit two Retaliators into the 'skin' of the BMM, nearly even fit a starfarer in there, so its huge, and has a huge cargo hold.)īut, even if the BMM is capable of being solo run thanks to its weapon systems being unmanned and tied to the pilot or a second station. I have a Banu Merchantman, far more adept at cargo hauling/trading than a Retaliator obviously, as its far, FAR larger, thus capable of having a far, far larger cargo hold. Now, in no way is the Retaliator the only ship I have, obviously not, that would be silly to limit myself to a multi-crew vessel such as this, even if it is possibly (POSSIBLY) soloable like the Connie. It's safe to say, the limit of a ship's role lays more in the pilots skill or the crews combined skill than the ship itself. With Chris Robert's vision, expansive modular ships is to be expected, even on earlier released ships, the possibility of the team doing a second round on past ships to give them further modular capabilities. Be that of an exploration vessel with its missile/torpedo capabilities swapped out for scanning suites and the like, or those same modules swapped out for more cargo space, allowing you to have one of the most heavily armed and presumably fast (In a straight line) cargo haulers. All I'm interested in here is a friendly discussion on how one or the other will use there Retaliator once PU Alpha/Beta is Live. ![]()
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